![]() ![]() Instead of demanding greater profit participation, Warner should be angling for creative participation. Putting the brakes on music gaming would hurt everyone in the ailing music industry. The money Warner receives for the use of its songs is "paltry," he said, and if the gamemakers don't pony up more cash, "we will not license to those games." In response, Rock Band publisher MTV Games is now boycotting Warner artists, according to a source close to the negotiations. ![]() "The amount being paid to the music industry, even though games are entirely dependent on the content we own and control, is far too small," Warner Music Group CEO Edgar Bronfman told analysts last summer. So the record labels ought to be ecstatic, right? Nope. They're even becoming a significant distribution outlet for new releases. They're breathing new life into old bands (Weezer, anyone?) and helping popularize new ones. The success of these games is good news for the music biz. Album sales fell 19 percent this past holiday season, but the thrill isn't gone-it just moved to a different platform. Armed with little more than crappy graphics, plastic guitars, and epic hooks, play-along titles like Guitar Hero and Rock Band have become an industry in their own right, raking in more than $2.3 billion over the past three years. There is also a Public Test Build (PTB) of the game, please join our Discord server to access it.* Photo: Mauricio Alejo * Nobody expected the number-one-with-a-bullet rise of the music videogame-least of all the music industry. ![]()
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